Tuesday, December 21, 2010

Can override the RNG in Cove's local simulation

I checked in a change to Cove's local simulation yesterday that allows for the random number generator to be overridden in classes derived from the quantum register. This was inspired by some discussions I've been having with Noon Silk. My intention for this is to allow users to swap out the random number generator if desired, not to give the simulation predictable behavior for testing and such.

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